The new age Minecraft world editor and converter that supports every version since Java 1.12 and Bedrock 1.7
Amulet is a program to externally modify Minecraft save files. This may be to fix a corrupt area of the world that stops the game from loading or to modify the terrain such as moving or copying builds. It aims to have similar functionality as MCEdit Unified and is able to edit the newer format worlds that MCEdit is not able to open. Amulet is a project started by some of the MCEdit Unified developers but is an entirely new program. It is still being developed but is getting to a point where it can be used in projects.
For windows you can download the version for your operating system from amuletmc.com and extract the zip file to your computer. Once it is extracted find amulet_app.exe and run it.
For linux and macOS users you will need to run from source.
Amulet is able to edit any version of Java from 1.12 and any version of Bedrock from 1.7.
Note that we do not support snapshot/beta versions because the format changes too frequently for it to be worth keeping track of.
Once the new version gets near to release we will start adding support for them.
Amulet is able to convert between any two worlds that it is able to open.
The supported versions are any version of Java from 1.12 and any version of Bedrock from 1.7.
Note that conversion can be within the same platform as well as between them.
This means that you can convert a world to an older world version if you want to.
The conversion process takes all chunks from one world and copies them to another world translating the data as required.
You will need the world that you plan to convert (the input world) and a world in the format that you wish to convert to (the output world). The output world will be modified so it is suggested you make a new world.
1) Make sure both worlds are closed in game.
2) Open the input world using the open world button.
3) Click on the convert tab on the left.
4) Click on "Select Output World" and find the output world.
5) Click convert and wait for the conversion to finish.
6) Close the world in Amulet.
7) Open the source world in game and write down your coordinates.
8) Open the output world in game and teleport to the coordinates you wrote down.
Known limitations:
Items in block containers such as chests do not get copied. Items have not been implemented yet.
Entities do not get copied. Again these have not been implemented yet.
We plan to add every feature that exists in MCEdit Unified but to do so will take time. Be patient with us while we work on implementing everything. There is no specific timeline for when these features will get added but we prioritise features the majority of users want. The best place to request features is on the Amulet bug tracker. Use the search tool to see if your suggestion already exists. If it does exist give it a thumbs up so we know what to prioritise otherwise create a new feature request.
Yes. You will need to download the world from realms and then edit the local copy of the world and then upload the new version.
You can edit server worlds if you have access to the world files that are running on the server.
You will first need to close the server and keep the server closed while you are editing the world in Amulet.
Open the world in Amulet and do any editing you want to do and then save and close the world in Amulet.
If the server is on a different computer than the one you are running Amulet on you will need to upload it to the server. If you are hosting the server on your comptuer and edited the world in place you do not need to do anything.
You can now open the server again and the changes you made should appear in the world.
There has not been much testing with modded worlds.
You will have more luck with modded worlds newer than 1.13.
You are welcome to try and use Amulet with a modded world but create backups before opening.